VALORANT TO ROLL OUT PH ESPORTS ON COLLEGES, CYBER CAFES
Riot Games' Valorant plans to take its steps to grab the Philippines’ largest and best esports titles by launching structured tourneys in colleges and cyber cafes in the country.
Valorant will have to stir its way to the PH esports scene by starting out on the grassroots.
Mineski Philippines with its partnership with Riot Video games aims to advertise Valorant’s esports scenes within the country.
Valorant, who also created League of Legends, is a free to play, 5 versus 5, with fast-paced shooting gameplay that was launched this year.
“For the previous decade, Asian expertise has all the time been struggling by way of first-person shooter (FPS) video games,” stated Mineski founder and CEO Ronald Robins in a press convention asserting the partnership.
“Now with this recreation popping out forward, and we’re already beginning out as quickly as everyone else on the planet, we won’t have that drawback,” he added.
“Poised to change into one of many Philippines’ largest and best esports titles within the nation,” Mineski stated in a press release, thus, believing that the game can place its structures in the country despite being a new creation.
In addition, in spite of the fact that it is targeting pros with its nationwide Valorant First Strike: Philippines (with a whopping P500,000 prize pool) tournaments, that also includes events accompanied by Globe through the Philippine Pro Gaming League, the brand wants to form the Valorant scene in the starting point.
The game has already set up a national student Valorant tourney via their Youth Esports Program’s (YEP) National Interschool Cyber League. The league concluded NCR and Luzon legs have 41 schools that came out to participate. Meanwhile in Visayas and Mindanao, so far, 14 schools have seen sign-ups.
“The strategy would also be accessibility for everyone,” said Marlon Marcelo, Mineski’s program director for the YEP.
“That’s why [we’re] really pushing this out to the collegiate level. We don’t want them not to be intimidated, we want them to try Valorant. And then if they have the knack for it, of course, we’re going to build the interest as we actually move up to the pro scene,” he propounded.
Marcelo eyes also cyber cafes which is an avenue for its growth.
“Historically, cybercafes have also been involved in making the esports community big,” continued Marcelo.
“I feel like after COVID, and if everything is going to be back to normal, Valorant is one of the things that the cyber cafe owners will actually move forward with and push as a game that they would actually care for.”
Mineski doesn’t see esports along with its norms (whether as shooters or mobile arena battlers) but views the entire scene as one neighborhood.
“It is a community that we do want to serve authentically,” said Mineski Philippines general manager Mark Navarro.
“When we talk about how to make the FPS genre more accessible to the gaming community at large, the esports component [is] one part. But the way that we use gaming as a platform to tell stories, to entertain people, that’s another way that we do it,” he continued.
Riot Games expects positive prospects, especially that it has arrived strong in the gaming industry in the Philippines.
“One of the biggest streaming categories of gaming is actually FPS. But when you look at the esports side, the biggest esport for viewing is the MOBA,” observed Chris Tran, head of esports at Riot Games.
“There’s a huge bit of opportunity there.”